105: Going To Church: 1 August 1944: St. Martin-de-Fontenay, France

History: In the days following Operation Spring, the 2nd Canadian Infantry Division conducted several short but sharp
engagements to improve their positions.  One such position was the adjoining villages of St. Andre-sur-Orne and
St. Martin-de-Fontenay.  The Canadians held the southeast portion of St. Andre and all of St. Martin except the church on
the southern outskirts.  Brigadier H. A. Young wanted the church taken.  Several attacks by Le Regiment de Maisonneuve
failed.  Les Fusiliers Mount-Royal relieved them and took up the attack.  Young believed the objective could be taken
by a company of infantry supported by engineers.

Units: Human Players
German: Squads, LMG, MMG
Canadian: Squads, LMG, HMG, MTR, DC

Maps: One map: 23 (corrected).  All canal/river hexes are clear terrain.

Terrain: Village.

Scenario Length: 6 Game Turns

Victory objective: Capture and/or hold the church.  Extra points for HEX: [3,28].

Set Up:  Germans set up 3 hexes or less from HEX: [3,28].  Canadians set up to the north.

Aftermath:  Careful planning for the attack paid off.  The sappers moved on the church about an hour before dawn and were
driven back by German machinegun fire.  The Fusiliers, led by Major J. A. Dextraze, had an alternate plan ready and promptly
reacted to this minor setback.  Sweeping around the side of the church and then over the wall, the company poured into the
churchyard with guns blazing.  Resorting to grenades and bayonets at close range, the assault lasted barely an hour.  Most
of the defenders were killed, with a half-dozen or so taken prisoner and less than ten escaping across the fields.  The
Germans showered the church with mortar and artillery fire, but the Fusiliers held on -- using the church as a base for
future operations.

Scenario conversion: Javafiend
Source scenario is 105 in the "For King and Country" core module.  British used for Canadian units.

